Seeding decides who sits where — in groups and in the knockout. This page explains seed numbers, the snake group draw, and the knockout layouts Table Tennis Tube uses.
Seed 1 is the strongest name on the list. The draw keeps top seeds apart early so they meet later — in the knockout final or late rounds, not in the first group match if it can be avoided.
Give players a seed number (1 = strongest). If a seed is missing, rating is used. If rating is missing too, names sort alphabetically. Unseeded players sit after seeded ones.
Players are dealt into groups in a snake: 1 goes to Group A, 2 to B, 3 to C… then the next row reverses so the strongest leftover lands with the weakest group so far.
After groups, qualifiers (A1, B1, A2…) are placed on the knockout sheet using the method you picked — Standard, Top-seed, or optionally 2-group Club.
Seeded keeps your seed/rating order, then snakes. Random shuffles first, then snakes. Same snake either way.
Seeds 1–8 dealt left to right, then back again:
| Group A | Group B | Group C | Group D |
|---|---|---|---|
| Seed 1 | Seed 2 | Seed 3 | Seed 4 |
| Seed 8 | Seed 7 | Seed 6 | Seed 5 |
Each group gets one of the top 4 and one of the bottom 4. Seed 1 is not stacked with seed 2.
Try this group snake in the playgroundAfter groups finish, pick a knockout method. Standard and Top-seed work for any number of groups. 2-group Club is an extra printed-sheet option — not required just because you used two groups.
Line everyone up by finish place, then apply classic pairings (1 vs last, 2 vs next-last, and so on).
Protect group winners first. Same 12 qualifiers as Standard in the link below — watch where A1, B1, and the BYEs sit.
Both playground links use the same field: 6 groups of 4, top 2 advance (12 knockout players, round of 16, 4 BYEs). Open Standard in one tab and Top-seed in another.
In Standard, look down the list: A1, B1, C1… then A2, B2… with BYEs toward the later seeds. In Top-seed, A1 should sit at the very top with a BYE nearby, and B1 at the very bottom.
Only available when you choose exactly two groups and at most 8 players per group (max 16 players). It is an extra printed R16 sheet — not the only choice.
If you run two groups with 16 players or fewer, you can still pick Standard or Top-seed. Choose 2-group Club only when you want the clipboard layout: Group 1 place n vs Group 2 place (9−n), G1#1 at the top, G2#1 at the bottom.
Same-group players cannot meet until the final if favorites hold. Missing places under 8 become BYEs.
Try 2-group Club (2×7, R16)Practice in the playground, then create a free tournament and pick the same seeding method for groups and knockout.