Draws & brackets

How seeding works

Seeding decides who sits where — in groups and in the knockout. This page explains seed numbers, the snake group draw, and the knockout layouts Table Tennis Tube uses.

The idea

Stronger players are spread out

Seed 1 is the strongest name on the list. The draw keeps top seeds apart early so they meet later — in the knockout final or late rounds, not in the first group match if it can be avoided.

1

Entry list

Give players a seed number (1 = strongest). If a seed is missing, rating is used. If rating is missing too, names sort alphabetically. Unseeded players sit after seeded ones.

2

Groups

Players are dealt into groups in a snake: 1 goes to Group A, 2 to B, 3 to C… then the next row reverses so the strongest leftover lands with the weakest group so far.

3

Knockout

After groups, qualifiers (A1, B1, A2…) are placed on the knockout sheet using the method you picked — Standard, Top-seed, or optionally 2-group Club.

Group draw

Snake into groups

Seeded keeps your seed/rating order, then snakes. Random shuffles first, then snakes. Same snake either way.

Example — 8 players, 4 groups

Seeds 1–8 dealt left to right, then back again:

Group AGroup BGroup CGroup D
Seed 1Seed 2Seed 3Seed 4
Seed 8Seed 7Seed 6Seed 5

Each group gets one of the top 4 and one of the bottom 4. Seed 1 is not stacked with seed 2.

Try this group snake in the playground
Knockout

How qualifiers are placed

After groups finish, pick a knockout method. Standard and Top-seed work for any number of groups. 2-group Club is an extra printed-sheet option — not required just because you used two groups.

1. Standard

Line everyone up by finish place, then apply classic pairings (1 vs last, 2 vs next-last, and so on).

  • Order is A1, B1, C1, D1… then A2, B2, C2…
  • That list is dropped onto a 1-vs-16 style bracket.
  • If the field is not a power of two, leftover slots at the end of that list become BYEs — not always next to A1.
  • Use this for most events. Simple and what players expect.
Open Standard (6 groups, 2 advance)

2. Top-seed

Protect group winners first. Same 12 qualifiers as Standard in the link below — watch where A1, B1, and the BYEs sit.

  • A1 is locked on the top line, B1 on the bottom line.
  • Other winners are rotated into separate quarters so they cannot meet in round 1.
  • BYEs are given to those protected winner slots first.
  • Use this when you want winners to have an easier first round and a later winner-vs-winner match.
Open Top-seed (same 6 groups)

See the difference

Both playground links use the same field: 6 groups of 4, top 2 advance (12 knockout players, round of 16, 4 BYEs). Open Standard in one tab and Top-seed in another.

In Standard, look down the list: A1, B1, C1… then A2, B2… with BYEs toward the later seeds. In Top-seed, A1 should sit at the very top with a BYE nearby, and B1 at the very bottom.

Optional

3. 2-group Club

Only available when you choose exactly two groups and at most 8 players per group (max 16 players). It is an extra printed R16 sheet — not the only choice.

If you run two groups with 16 players or fewer, you can still pick Standard or Top-seed. Choose 2-group Club only when you want the clipboard layout: Group 1 place n vs Group 2 place (9−n), G1#1 at the top, G2#1 at the bottom.

Same-group players cannot meet until the final if favorites hold. Missing places under 8 become BYEs.

Try 2-group Club (2×7, R16)
Good to know

Byes, same-group meetings, and standings

  • If the knockout is not a power of two, empty slots become BYEs. Top seeds usually get those byes.
  • Two groups and 16 players or fewer unlocks 2-group Club — it does not force it. You can still use Standard or Top-seed on that same field.
  • Who advances (A1, A2…) comes from group standings — points, then point differential, then set differential, then rating. Read how group standings work.
  • You can preview every method in the bracket playground before you lock a live event.

Ready to draw your event?

Practice in the playground, then create a free tournament and pick the same seeding method for groups and knockout.